10 research outputs found

    Walker-Breaker Games on Gn,pG_{n,p}

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    The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker game variant, in which Connector has to claim edges such that her graph stays connected throughout the game, as well as the Walker-Breaker game variant, in which Walker has to claim her edges according to a walk, have received growing attention. For instance, London and Pluh\'ar studied the threshold bias for the Connector-Breaker connectivity game on a complete graph KnK_n, and showed that there is a big difference between the cases when Maker's bias equals 11 or 22. Moreover, a recent result by the first and third author as well as Kirsch shows that the threshold probability pp for the (2:2)(2:2) Connector-Breaker connectivity game on a random graph G∌Gn,pG\sim G_{n,p} is of order n−2/3+o(1)n^{-2/3+o(1)}. We extent this result further to Walker-Breaker games and prove that this probability is also enough for Walker to create a Hamilton cycle

    rr-cross tt-intersecting families via necessary intersection points

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    Given integers r≄2r\geq 2 and n,t≄1n,t\geq 1 we call families F1,
,Fr⊆P([n])\mathcal{F}_1,\dots,\mathcal{F}_r\subseteq\mathscr{P}([n]) rr-cross tt-intersecting if for all Fi∈FiF_i\in\mathcal{F}_i, i∈[r]i\in[r], we have ∣⋂i∈[r]FiâˆŁâ‰„t\vert\bigcap_{i\in[r]}F_i\vert\geq t. We obtain a strong generalisation of the classic Hilton-Milner theorem on cross intersecting families. In particular, we determine the maximum of ∑j∈[r]∣Fj∣\sum_{j\in [r]}\vert\mathcal{F}_j\vert for rr-cross tt-intersecting families in the cases when these are kk-uniform families or arbitrary subfamilies of P([n])\mathscr{P}([n]). Only some special cases of these results had been proved before. We obtain the aforementioned theorems as instances of a more general result that considers measures of rr-cross tt-intersecting families. This also provides the maximum of ∑j∈[r]∣Fj∣\sum_{j\in [r]}\vert\mathcal{F}_j\vert for families of possibly mixed uniformities k1,
,krk_1,\ldots,k_r.Comment: 13 page

    Random perturbation of sparse graphs

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    In the model of randomly perturbed graphs we consider the union of a deterministic graph Gα with minimum degree αn and the binomial random graph G(n, p). This model was introduced by Bohman, Frieze, and Martin and for Hamilton cycles their result bridges the gap between Dirac’s theorem and the results by PĂłsa and Korshunov on the threshold in G(n, p). In this note we extend this result in Gα âˆȘG(n, p) to sparser graphs with α = o(1). More precisely, for any Δ > 0 and α: N ↩→ (0, 1) we show that a.a.s. Gα âˆȘ G(n, ÎČ/n) is Hamiltonian, where ÎČ = −(6 + Δ) log(α). If α > 0 is a fixed constant this gives the aforementioned result by Bohman, Frieze, and Martin and if α = O(1/n) the random part G(n, p) is sufficient for a Hamilton cycle. We also discuss embeddings of bounded degree trees and other spanning structures in this model, which lead to interesting questions on almost spanning embeddings into G(n, p)

    Fast Strategies in Waiter-Client Games on KnK_n

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    Waiter-Client games are played on some hypergraph (X,F)(X,\mathcal{F}), where F\mathcal{F} denotes the family of winning sets. For some bias bb, during each round of such a game Waiter offers to Client b+1b+1 elements of XX, of which Client claims one for himself while the rest go to Waiter. Proceeding like this Waiter wins the game if she forces Client to claim all the elements of any winning set from F\mathcal{F}. In this paper we study fast strategies for several Waiter-Client games played on the edge set of the complete graph, i.e. X=E(Kn)X=E(K_n), in which the winning sets are perfect matchings, Hamilton cycles, pancyclic graphs, fixed spanning trees or factors of a given graph.Comment: 38 page

    Waiter-Client games on randomly perturbed graphs

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    Waiter-Client games are played on a hypergraph (X, F), where F⊆ 2X denotes the family of winning sets. During each round, Waiter offers a predefined amount (called bias) of elements from the board X, from which Client takes one for himself while the rest go to Waiter. Waiter wins the game if she can force Client to occupy any winning set F∈ F. In this paper we consider Waiter-Client games played on randomly perturbed graphs. These graphs consist of the union of a deterministic graph Gα on n vertices with minimum degree at least αn and the binomial random graph Gn , p. Depending on the bias we determine the order of the threshold probability for winning the Hamiltonicity game and the k-connectivity game on GαâˆȘ Gn , p
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